Mental Ray is the stuff!!! A very simple Revolve for the bottle and bit of tweaking of the vertices to give a bit of detail for the refraction and reflections to give a nicer feel for the bottom of the bottle.
Rigged up the color and transparency of a Ramp Shader with Anisotropic shaders.
2 comments:
Errr, I have to say that the techniques you've used are amazing, especially, the anisotropic shader...could you please translate whatever you've written in the description.
awsome...plain awsome
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