Thursday, February 28, 2008

The Bottle


Mental Ray is the stuff!!! A very simple Revolve for the bottle and bit of tweaking of the vertices to give a bit of detail for the refraction and reflections to give a nicer feel for the bottom of the bottle.

Rigged up the color and transparency of a Ramp Shader with Anisotropic shaders.

2 comments:

Sufian said...

Errr, I have to say that the techniques you've used are amazing, especially, the anisotropic shader...could you please translate whatever you've written in the description.

maham said...

awsome...plain awsome