I am also uploading screenshots of what the mesh looks like in the final phases of modeling. The face mesh is intentionally kept a bit heavy to cater for a more realistic set of facial deformations (Avatar inspired). Let's see how that goes.
I prefer a much simpler and a less dense mesh for more cartoony animation. You can practically get away with murder in that case. So... all in all... it really depends on what you want out of your mesh in the longer run.
Enjoy!
1 comment:
great job buddy
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