Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts
Sunday, May 20, 2012
Thursday, May 10, 2012
Tuesday, May 8, 2012
Tuesday, April 24, 2012
Sunday, March 9, 2008
The Football
I figured i'd put this textured football up too... since "Nani" in her clothes keeps crashing on me during render. update on "Nani".... soon. In the meantime... 20 points for anyone who can figure out the biggest problem with this football pic (no... it is actually this bashed up).
Tuesday, March 4, 2008
Project "Nani": The Faithful Steed
No story is complete without the faithful pet... in this case the extremely intimidating, fearless, attic dwelling World War II series lightening fast steed that has kept Nani company through many lonely and at times scary adventures in the God awful basements of "The House". No one remembers its name anymore. Nani suffering from severe amnesia from her war days, does not remember it either. After reading the fading letters on the side we could make out "HotRod", based on which we (Nani and myself) have decided to call him "Shera (Punjabi for Lion)". Be Scared!!!
Thursday, February 28, 2008
The Chess Set

My first attempt at modeling in NURBS. Developed a chess set as my first assignment which i eventually ended up using in my final project for the class. All modeling, texturing and animation done in Maya v. 8.5
Theme: Terrorist vs. Anti-Terrorist (very apt for the current global political scene)

Modeling: All NURBS. Modeled out 12 different pieces, along with their accessories. The chess board and the gun rack came later on in the final animation piece.
Animation: The final clip was just a piece demonstrating the physics of falling objects. Animating all the different tiny elements took some time. Sound still has to be added (eventually).
The Bottle

Mental Ray is the stuff!!! A very simple Revolve for the bottle and bit of tweaking of the vertices to give a bit of detail for the refraction and reflections to give a nicer feel for the bottom of the bottle.
Rigged up the color and transparency of a Ramp Shader with Anisotropic shaders.
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